/*
* This file is part of RoboDS (http://code.google.com/p/robods/)
* Copyright (C) 2007 Blakharaz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* 
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
*/

#include "PrepareRoundState.h"

#include "Card.h"
#include "Game.h"
#include "RobotController.h"

namespace robo
{

PrepareRoundState::PrepareRoundState(Game* game)
: GameState(game)
{
}

PrepareRoundState::~PrepareRoundState()
{
}

void PrepareRoundState::dealCards()
{
    CardSet lst;
    lst.insert(mGame->createCard(Card::CARD_MOVEMENT_3, 760));
    lst.insert(mGame->createCard(Card::CARD_MOVEMENT_2, 580));
    lst.insert(mGame->createCard(Card::CARD_MOVEMENT_1, 300));
    lst.insert(mGame->createCard(Card::CARD_MOVEMENT_BACK, 150));
    lst.insert(mGame->createCard(Card::CARD_TURN_LEFT, 80));
    lst.insert(mGame->createCard(Card::CARD_TURN_RIGHT, 70));
    lst.insert(mGame->createCard(Card::CARD_TURN_AROUND, 30));
    lst.insert(mGame->createCard(Card::CARD_MOVEMENT_1, 280));
    lst.insert(mGame->createCard(Card::CARD_MOVEMENT_BACK, 120));
    lst.insert(mGame->createCard(Card::CARD_TURN_LEFT, 60));
    
	for (std::vector<RobotController*>::const_iterator it = mControllers.begin();
		it != mControllers.end(); ++it)
	{
		RobotController* cur = *it;
		cur->clear();
		cur->setAvailableCards(lst);
		cur->update();
	}
}

GameState::StateType PrepareRoundState::getType() const
{
	return GameState::PREPARE_ROUND;
}

}
